A quick study on an Old City Railway Pedestrian Underpass, using Autodesk Maya to create a low poly modeled environment and assets, detailed in Zbrush and then textured with realistic PBR materials in Substance Painter which were all put together in Unreal Engine 5. vegetation was gotten from Quixel bridge, and ambiance and the atmosphere were created in UE an animated low poly train was created in Maya to give the scene life and create a background activity.